Haven't done any 3D in ages so I've gotten really rusty, as such I made a lowpoly musclecar as practice.EDIT:
Original model was only 3 hours of work (consider it like Speed Painting in 3D; Speed Modelling?) as such it lacked optimisation; for one the UV and texture could've used abit more TLC, I could also delete alot of unseen faces; but overall not bad.
Modelled in Maya, 256 squared single texture and 660 tris. You can see it here: fav.me/d6v1axa
Since then I've spent another 2 hours optimising and refining the model and as such it has mutated into the General Lee model presented now at 294 Tris and a 128x128 texture. So job well done I reckon.
Submitted to the 3-Differences Contest under Category 3 - Designs and Interfaces - Game Development art - 3d game art.