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November 20, 2013
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3D: General Lee Turnaround by JasonPrentice 3D: General Lee Turnaround by JasonPrentice
Haven't done any 3D in ages so I've gotten really rusty, as such I made a lowpoly musclecar as practice.

EDIT:

Original model was only 3 hours of work (consider it like Speed Painting in 3D; Speed Modelling?) as such it lacked optimisation; for one the UV and texture could've used abit more TLC, I could also delete alot of unseen faces; but overall not bad.

Modelled in Maya, 256 squared single texture and 660 tris. You can see it here: fav.me/d6v1axa

Since then I've spent another 2 hours optimising and refining the model and as such it has mutated into the General Lee model presented now at 294 Tris and a 128x128 texture. So job well done I reckon. =D

Cheers

-Jason

Submitted to the 3-Differences Contest under Category 3 - Designs and Interfaces - Game Development art - 3d game art.
:iconsekiwat:
sekiwat Featured By Owner Dec 1, 2013
How did you paint the texture? Do you start painting inside of maya or do you export the uv map and paint in photoshop?
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:iconjasonprentice:
JasonPrentice Featured By Owner Dec 1, 2013  Professional Digital Artist
For the Texture I exported the UVmap at lowres 128x128 and used the Pencil tool in Photoshop to give it that Pixel look.

When I set the Material in Maya I turned off the filtering in the file attributes so that the texture would preserve it's sharpness.
(by default Maya has quadrilateral filtering on textures which tends to make lower resolution textures too blurry to recognise)
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